I'm a 30 year old Senior Environment Artist working at Ubisoft Bordeaux in France. I'm currently working on one of Ubisoft's next AAAA game. I previously was in charge of one of the main mission of the recently released The Division 2, worked as an Environment Artist at Creative Assembly on Halo Wars 2, StreumOn Studio on Space Hulk Deathwing and as a contract Props Artist at Ubisoft Annecy for Assassin's Creed IV: Black Flag.
Responsible for one of the main mission on The Division 2, modeling and texturing architecture, dressing as well as managing other artists on the mission. i'm also the main mission team Material Specialist.
Responsible of the environment, props and bulding modeling for the Halo Wars 2, including Forerunner architecture modeling and texturing as well as creating procedural textures for other biomes. I was the environment team Hard Surface Specialist and was providing feedback to other team members as such.
Responsible for environmental and gameplay props modeling / level composition and lighting for the upcoming game Space Hulk: Deathwing (set in the Warhammer 40K universe).
Responsible for creating weapons and props dedicated to the playable characters in the multiplayer part of Assassin’s Creed IV: Black Flag.
Responsible for modeling, texturing, integration and lighting of various levels of the mobile game Hills of Glory 3D. Awarded as Best Game for Mobile and Handheld Consoles at the Paris Games Awards.
Reponsible for the art aspect of a internal learning game.