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Gaëtan Perrot
Gaëtan Perrot
Senior Environment Artist at DICE
Bordeaux, France

Summary

I'm a 30 year old Senior Environment Artist working at Ubisoft Bordeaux in France. I'm currently working on one of Ubisoft's next AAAA game. I previously was in charge of one of the main mission of the recently released The Division 2, worked as an Environment Artist at Creative Assembly on Halo Wars 2, StreumOn Studio on Space Hulk Deathwing and as a contract Props Artist at Ubisoft Annecy for Assassin's Creed IV: Black Flag.

Skills

3D ModelingHard Surface ModelingLow-poly ModelingGame DevelopmentTexturingLightingEnvironment ModelingEnvironment DesignRiggingCharacter ModelingProp ModelingDigital SculptingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
Quixel Suite
Quixel Suite
NDO
NDO
DDO
DDO
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout
Keyshot
Keyshot
xNormal
xNormal

Productions

    • Video Game
      The Division 2
    • Year
      2019
    • Role
      Senior Environment Artist
    • Company
      Ubisoft Reflections
    • Video Game
      Halo Wars 2
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Creative Assembly
    • Video Game
      Space Hulk Deathwing
    • Year
      2016
    • Role
      3D Artist - Environment Artist
    • Company
      StreumOn Studio
    • Video Game
      Assassin's Creed IV: Black Flag
    • Year
      2013
    • Role
      Props Artist
    • Company
      Ubisoft Annecy
    • Video Game
      Hills of Glory 3D
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Mando Production

Experience

  • Senior Environment Artist at Ubisoft Reflections
    Newcastle-Upon-Tyne, United Kingdom
    September 2017 - Present

    Responsible for one of the main mission on The Division 2, modeling and texturing architecture, dressing as well as managing other artists on the mission. i'm also the main mission team Material Specialist.

  • Environment Artist at The Creative Assembly
    Horsham, United Kingdom
    May 2015 - Present

    Responsible of the environment, props and bulding modeling for the Halo Wars 2, including Forerunner architecture modeling and texturing as well as creating procedural textures for other biomes. I was the environment team Hard Surface Specialist and was providing feedback to other team members as such.

  • 3D Artist - Environment Artist at StreumOn Studio
    Chelles - Paris Area, France
    November 2013 - May 2015

    Responsible for environmental and gameplay props modeling / level composition and lighting for the upcoming game Space Hulk: Deathwing (set in the Warhammer 40K universe).

  • Contract Props Artist at Ubisoft Annecy
    Annecy, France
    March 2013 - June 2013

    Responsible for creating weapons and props dedicated to the playable characters in the multiplayer part of Assassin’s Creed IV: Black Flag.

  • Intern Environment Artist at Mando Production
    Joinville-le-Pont - Paris area, France
    July 2012 - December 2012

    Responsible for modeling, texturing, integration and lighting of various levels of the mobile game Hills of Glory 3D. Awarded as Best Game for Mobile and Handheld Consoles at the Paris Games Awards.

  • Contract Artist at LBPSAM (La Banque Postale)
    Paris, France
    January 2012 - March 2012

    Reponsible for the art aspect of a internal learning game.